How Magic: The Gathering Perfectly Adapts Final Fantasy’s Spells
Magic: The Gathering takes the spell name system from Final Fantasy and turns it into a new mechanic that fits perfectly with the existing colour identities of the card game.
All content we have in English language. If you would like to see your own guest articles about linguistics, gaming and game studies here, get in touch through the e-mail on the imprint page!
Magic: The Gathering takes the spell name system from Final Fantasy and turns it into a new mechanic that fits perfectly with the existing colour identities of the card game.
The Open Library of Humanities journal (OLHJ) is looking for abstracts for a special collection on Language Diversity in Game Studies.
How can videogames help explain chronic illnesses? Citizen Sleeper succeeds by using gambling mechanics like dice.
The theory of resonance, as developed by the sociologist Hartmut Rosa (2019), presents an innovative perspective on world-relationships in modern societies and their prevalent crises (Susen 2023, 1). Modern societies have brought more world...
A guest article by Katelynne Shimkus. Dieser Beitrag ist auch auf Deutsch erschienen. As my best friend geared up to DM for the first time, she decided to use Descent into Avernus, a 5th-edition...
This interview with Kurt was held when his book A Guide to Japanese Role-Playing Games was published by Bitmap Books. It was included in German in an article about the book for games culture...
The paper English word formation processes in the Cyberpunk tabletop role-playing game franchise: A quantitative analysis by Raoul Schubert is available in open access from languageatplay.de. Abstract: This paper examines the creation of the...
Dieser Beitrag ist auch auf Deutsch erschienen. In the Obsidian detective role-playing game Pentiment, you embody the artist Andreas Maler (engl. ‚Painter‘), who works on his masterpiece in the fictitious monastery of the small...
Most people call it video game tourism. Some culture correspondents might call it digital flaneurism, or meandering. I call it cultural landscaping. No ‘digital’, no ‘video game’ distinguishing or devaluing it. That’s because cultural...
„Historical accuracy“ of works of pop culture is one of those things whose fascination never seems to completely fade for many people. That’s somewhat understandable but still misguided. „Historical accuracy“ just doesn’t exist. And...
| Datum | Veranstaltung | |||
|---|---|---|---|---|
| 23.-24.10.2025 | Let's Play History! | |||
| 27.10.2025 | Ephemeral Epistemologies and Encounters | |||
| 07.-08.11.2025 | Computer in Deutschland | |||
| 12.11.-14.11.2025 | Sichtbarkeiten der Erinnerung: | |||
| 12.11.-14.11.2025 | Spiel / Museum 2025 |